Glitchspace is a Scottish BAFTA winning puzzle platformer which allows the player to manipulate objects within the world using node based programming.
Within this team I’ve been responsible for various 2D and 3D work.
I worked on concepts for the in game UI and designed the base “nodes” within the programming window.
Predominately my role consisted of environment building. I would work closely with the level designer and build up the aesthetic pass of the levels.
I also designed and implemented the particle systems within the game
. This involved working with Unity’s particle system.
Role: Artist
For: Space Budgie
Game Engine: Unity
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